Eve corporation guide pdf
Rent Factory Slot — Can rent a manufacturing slot on behalf of the corporation. Rent Office — Can rent new offices for the corporation. Does not need any wallet division access to rent a new office, so be careful when giving out this role. Any member with malicious intents could use this role to waste the entire contents of the corp wallet on offices.
Rent Research Slot — Can rent a research slot on behalf of the corporation. Security Officer — Can view corporation members' personal hangars in stations where the corporation as an office, and can place items into personal hangars. Can not take items from personal hangars. Station Manager — Can edit settings for outposts player-built stations in 0. Trader — Can buy items from the market using the corp wallet, but only if combined with one or more of the Accounting Divisional roles.
These roles give the member the ability to view the corp wallet divisions. If just the roles from this category are assigned, the member can view money from the appropriate division. The member cannot take money from the wallet without the Director role. Note these are the default division names. If the divisions have been renamed, the name of the division will show instead of the default name.
Allows the member to take entire containers from the appropriate hangar at the office which is at the corporation headquarters. Without this role, members can still open containers and take things from containers in hangars if the have the proper hangar access role , but they cannot remove the container from the hanger. Note that if a member has Container Access but not regular take access to a hangar, the member cannot open the container to take items, but he will still be able to take entire containers.
EVE Wiki Explore. Top Content. This button is visible to directors, but can only be used by the CEO. This means that even characters with low or even no corporation skills can become CEO of large corporations, as long as a previous CEO has updated the corporation with the proper skills. CEOs with low skills should take care not to accidentally click the update button; though no one will be expelled if the member limit is updated to below the current membership, no new members can be accepted until the membership has dropped below the limit.
When the corporation was created, the station where it was created was automatically named the Headquarters. It is possible to move a corporation's Headquarters to any station where the corporation has an office by clicking the Move HQ here button at the bottom of the Station Information panel. This button will only be visible to the CEO and Directors. To close a corporation, all members must either leave or be removed, at which point the CEO should resign, which will return them to an NPC Corp.
The only exception to this is when they are the only member of the corporation, in which case they can leave but not immediately form another corporation. If there are other members in the corporation when the CEO resigns, then the CEO will be presented with a list of members who have the Corporation Management skill.
If no members have that skill, a list of all members will be shown. The CEO can then select a member on the list to be their successor. Once selected, a notification will be sent out to all members, stating that the old CEO has resigned, and as their final action they named the new CEO as their successor.
At this point, the old CEO will be on the normal hour role cooldown timer and can leave the corporation if they wish to after this expires. Jump to: navigation , search. Corporations Navigation: Forming a corporation Corporation logistics Recruiting corporation members Managing corporation members Corporation diplomacy Alliances Contents. Basic corporation operation.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect. With Corporation Management V , a corporation can hold a maximum of characters. Advanced corporation operation. Adds a further characters to the maximum membership per level trained. With Megacorp Management V , a corporation can hold a maximum of characters. With Empire Control V , a corporation can hold a maximum of members.
Adds a further 2, characters to the maximum membership per level trained. With Sovereignty V , a corporation can hold a maximum of 12, members the absolute maximum corporation size. Training this skill is only suggested for the largest of corporations, as it is suggested that you should create procedures to identify and remove inactive members.
Skill at negotiating ally fees with Concord. This skill replaced Ethnic Relations with the release of Inferno. It is no longer necessary to have a special skill to do that. People who had the "Ethnic Relations" skill trained before the release of Inferno had their skill points transferred to this skill; there was no option for remapping.
Category : Corporations. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 7 October , at Ice Harvesting - Gathering resources from so-called Ice Belts. Refined Ice is used to fuel Jump Drives of capital ships, and for manufacturing fuel for Starbases among other things.
This activity requires specialized drones or modules and is generally less profitable than Ore Mining because of a long Ice Belts respawn timer. Gas Cloud Harvesting - Vacuuming gas from interstellar clouds. Collecting it requires a gas cloud harvester module. The harvesting process is pretty similar to mining ore from an asteroid. Like this:. Share this:. Enables you to control Drones; each level increases the maximum number of active drones by 1, it costs 20 thousand ISK, has no prerequisites, and can be trained by Alpha Clones up to level 5.
These are the basic Mining Modules used for Mining Ore from Asteroids; they require a free turret slot and have a second cycle time. Modules used for Strip Mining Ore, they can be fitted into Exhumers and Mining Barges; they have a second cycle time and provide much better yield per minute than Mining Lasers, but are a lot more expensive.
Mining Lasers designed for mining Mercoxit; their cycle time is dependant on the Laser Model. Modules used for harvesting Ice, they can be fitted into Prospect and Endurance class vessels; they have very long cycle times seconds and offer cubic meters yield per cycle.
Modules used for harvesting Ice, that can be fitted into Exhumers and Mining Barges; they have the same yield per cycle as Ice Mining Lasers, but their cycles are considerably shorter s.
Modules used for vacuuming Gas Clouds; they require a free turret slot, and maximum number of Harvesters that can be fit into your ship depends on your Gas Cloud Harvesting Skill see our skills table for a reference.
Following types of Survey Scanners are available for fitting: Survey Scanner I, ML-3 Scoped Survey Scanner, Survey Scanner II Please remember that Survey Scanners have to be activated manually, and they do not have auto-refresh feature, which means that you will have to use them manually each time you need the information that they provide.
These modules boost your Ore yield per minute but also increase the amount of CPU used by the main Mining Modules mounted on your ship. These Rigs decrease the cycle time of your Ice Harvesters, which in turn increases your Ice yield per minute; These are available in medium size only they will fit Exhumers and Mining Barges. These are available in medium size only they will fit Exhumers and Mining Barges. The severe computing penalty and small overall yield of Mining Drones make these Rigs not worth using.
These drones are specialized in gathering Ice from Ice Belts; they operate similarly to the Ore Mining Drones but are only capable of harvesting one Ice unit per cycle and their cycle time equals to seconds. These Drones are specialized in damaging and destroying enemy ships. Mining vessels employ them mainly for defensive purposes, in order to compensate for the lackluster firepower. If you plan to mine resources in dangerous areas it would be a good idea to invest in those.
They are rather small, quite fragile, and their cargo space is limited. Ships of this type: Venture - Most likely the first Mining Ship that you will ever own, as it is a reward for completing the second mission of the Career Tutorial. Description - Advanced Tech II , specialized mining frigates. They are able to fit advanced Cloaking Devices, and support bonuses for them which increases their survivability greatly and makes them well-suited for Mining operations in Nullsec and Wormhole space.
This ship was designed for Ice Harvesting and has improved ice mining systems mounted because of that. Thanks to this the Prospect is ideal for conducting Mining operations in even the most hostile Space. Description - The next step in the evolution of the Mining ships. Mining Barges boast large Ore bays and good defensive capabilities except the Covetor. They are able to fit Ice Miners and Strip Miners which increases their mining and harvesting efficiencies greatly. This huge capacity and the ability to fit strong defensive modules makes it ideal for solo Mining endeavors.
It is by far the hardest to destroy of the three, even with subpar or budget module choices. It is able to mine Ore at the speed comparable to the Retriever which combined with its tanky nature, and bonuses to defensive drones make it a very solid choice for mining in Nullsec, Lowsec, and Wormhole Space. These ships were designed as direct upgrades from their Tech I counterparts, and as such, they boast depending on a model Large Ore Bays, Great Toughness, and solid Mining yield and efficiency.
Ships of this type: Mackinaw - The upgraded version of the Retriever. This ship, although pretty tough pales in comparison to Skiff, which combined with its high price tag limits its usage in solo Mining to Hisec Space. As a result, Hulk is suited only for Hisec and Corporate Mining operations. Its toughness is truly impressive and with proper Module selection, this ship can take a punishment that would cripple even some battleships.
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